Showing posts with label naval games. Show all posts
Showing posts with label naval games. Show all posts

Thursday, April 25, 2013

June 19th Video Games Revealed!


And here they are!  These games will be available for you to play the night of June 19th for the next After Hours History event, "You Sunk My Battleship:" Navy Video and Board Games Night

High Score Contest – Nintendo Wii

1942 
(Capcom, 1984)

The highlight of the evening will be the High Score Contest for the classic Capcom game, 1942. Launched as an arcade platform in 1984, 1942 put the video game developer on the map.  It was one of the first three games released by the company in the 1980s.  All three games (Ghosts 'NGoblins, 1942, and Commando) sold over 1 million copies.  1942 remains one of the most successful vertical scrolling shooters, following the footsteps of Galaga, Galaxian, and Xevious.  It was ported to the Nintendo Entertainment System in 1986, making it the largest success in the 19XX series.  Guests will play the Virtual Console edition of the game made available on the Nintendo Wii in 2010.  Get ready to mash those buttons!

8 Bit Generation – Nintendo Entertainment System:

Top Gun 
(Konami, 1987)

Get ready to take your video game skills to the danger zone in this 1987 classic based off the blockbuster film.  Top Gun became one of the most successful (and first) flight simulator games for the Nintendo Entertainment System.  It also included one of the most iconic and difficult maneuvers in video game history: landing on an aircraft carrier.  If you make it to the second level, you can deal with the second most difficult maneuver in video game history: refueling your plane.  Top Gun sparked a long series of marketable sequels up to the present day.  

Silent Service 
(Microprose, 1989)

Before Sid Meier created the worldwide phenomenon Civilization, he created Silent Service.  It was one of the first two games developed by his company, MicroProse, in the early 1980s.  Silent Service first saw action in the mid-1980s on 8-bit computer systems.  With the help of Ultra, the submarine simulator ported to the Nintendo Entertainment System at the end of the decade.  By then, the realistic simulator made Meier a smashing success and beloved video game icon to this day.  

16 Bit Generation - Super Nintendo Entertainment System:

 Carrier Aces
(Cybersoft, 1995)

Unfortunately, there is not much to say about this Japanese import.  When the 16-bit generation emerged in the early nineties, most flight simulators focused on land-based tactics (think Desert Storm).  Although several games exist that tread the fine line of the U.S. Navy in video games, Carrier Aces delivers.  Guests will be able to play by themselves or with a friend in a series of 5 training missions.  Have you ever wanted to see if you can make a torpedo run like the heroes at Midway?  Play this game on the 19th and find out!     

Super Battleship
(Mindscape Software, 1993)

We couldn't have a video game event without its namesake, Battleship.  So much has happened for the game since it started as a simple pencil and paper activity in the early twentieth century.  Since then, it developed into a video and board game empire capped off by a 2012 Summer blockbuster film.  Unlike other versions, Super Battleship also offers a campaign mode that mixes hex-style tabletop strategy and arcade-style shooters.  Although this version is available in single player only, attending guests will enjoy helping teammates out as they attempt to sink the enemy's fleet before theirs.  Fight for your chance to say, "You Sunk My Battleship!"    

Seventh Generation , X BOX 360:

Battlestations: Midway 
(Eidos Interactive, 2007)

Winner of the "Sweet 16" bracket contest we held a few weeks back, Battlestations: Midway was a huge success when it hit the shelves in 2007.  Praised for its graphics and game play, the game received favorable reviews across the board.  IGN, arguably the toughest of game critics, scored the game an 8.5 out of 10.  Their verdict says it all: "While so many action games are devoid of strategy and so many strategy games are short on action, Battlestations: Midway delivers both."  Guests will be playing the X BOX 360 version. 

1942: Joint Strike 
(Capcom, 2008)

For those of you who play the 1942 High Score contest and want a little more taste of the game, 1942: Joint Strike is just the thing.  Released in 2008 as a remake to the classic game 1942, Joint Strike offers super graphics and controls for the next generation gamer.  It includes different elements of the 19XX series, such as the health meter from 1943: The Battle of Midway, and a level rank system from 19XX: The War Against Destiny.  Since its release, it has sold over 119,000 copies.  Guests will play the version of the game made available in the Capcom Digital Collection.

Don't Forget!  Reservations are required for this event.  Reserve your spot by calling (757) 322-3108 or go on our Facebook Events Page

Friday, April 19, 2013

"You Sunk My Battleship:" Navy Video and Board Game Night



Picture yourself when you were younger.  Do you remember wrapping up in a blanket, sitting inches away from your mammoth television screen?  Did you spend sleepovers with friends the same way?  Like moths attracted to the soft glow of a bug zapper, you spent hours in front of that screen, mashing your thumbs against a plastic controller until your mother told you it was time for bed.  If you do, then you remember playing video games as a child. 

I know I do. 

I have always loved two things: Video games and the United States Navy.  Growing up in Hampton Roads, I felt a deep connection to the Navy, and a deeper love for the burgeoning entertainment medium.  It wasn’t until last year that the idea to put the two together stuck.  Why not mix the best of both worlds: naval history and video/board games? 

You can find out about both and their connection on June 19th during our next After Hours History event, “You Sunk My Battleship:” Navy Video andBoard Game Night

As we ended the Cold War in the early nineties, new consoles rolling out of Japan brought us smoother graphics and complex interfaces.  For naval video games, opportunities seemed endless.  Replicating on the success tested in previous decades, game developers took popular concepts of naval aviation, pencil and paper strategy, and vertical shooters to the next level. 

What has changed since then?  Less than you think.  Screens are flatter. Games are now digital.  Many are available via wireless Internet or on digital video discs (DVD).  Controllers got smaller, then larger, and then smaller again.  We are now at a point where humans become the controllers.  

Yet in a way, today’s budding generation of gamers know that same feeling I felt many years ago.  I marveled at the brilliant 8-bit backgrounds and elaborate splash screens.  The way the pixelated ships lagged across the television screen.  The music.  The anticipation of beating a high score.  For a young boy, these were some of the best thrills money could buy, neatly packaged in a plastic cartridge.  It’s hard to think such a tiny piece of technology could bring so much joy and excitement to countless people over the last thirty years. 

Like it or not, video games taught us valuable lessons in coordination, memory, cognition, thrift, and time management.  HRNM staff invite you to relieve old memories and learn a little about the role of the United States Navy in video and board games.  

During the 19 June event, we will have the following for all those who reserve their spot:
  • Free Food and Drinks (Family Friendly) courtesy of the Hampton Roads Naval Historical Foundation
  • Main Event: High Score contest for the 1984 Arcade Game 1942 in the Nauticus Theater.  Play the game on a giant screen!
  • Three other video game stations with playable versions of the most beloved naval video games of all time!
  •  Panel exhibit on the history of the United States Navy and video/board games.
  • 3 brand new activities created by HRNM Education that take a naval "spin" on classic board games: Stratego, Memory, and Battleship.  
One of the games in BETA Mode.  A Civil War Navy spin to Stratego!
Don’t forget to RSVP for the event.  It will run 6pm to 8pm. You can either call our reservation line at (757) 322-3108. Or go to the Facebook events page: http://on.fb.me/12jXztF



Stay tuned when we announce the list of games in upcoming weeks!  

Friday, December 28, 2012

Coming Up in 2013

Happy New Year! 2013 will be a very busy year at the Hampton Roads Naval Museum. We have a lot of great events planned, and this blog post will give you a little taste for our plans. All of our events this year are free of charge!

One event we hope you've heard about already is scheduled for Saturday, February 2, when HRNM will host "Brick by Brick: LEGO Shipbuilding." This is our second year for this Lego Shipbuilding program, and we promise this event will be better than ever. It's for both kids and adults, and we're asking people to bring their own ships to enter in our contest (ages 4+). More details can be found in this blog post.

Other events for 2013 include a military family day at HRNM and Nauticus, where admission to the battleship and Nauticus will be free for military families with ID! This event is scheduled for Saturday, April 13. In addition to the free admission, we'll also be doing a lot of fun crafts and activities for families at HRNM.

In mid-June, we'll be hosting "You Sank My Battleship!", a family fun evening about Navy board games and video games. Come to HRNM to play some of the old-standbys, including Battleship, and also get the chance to participate in Navy-related video games. You and your kids could win lots of great prizes during this free event on June 19, which will run from 6-8pm.

Finally, one of our biggest events of 2013 will be Civil War Navy Day at HRNM, scheduled for Tuesday, September 17. The Virginia Civil War Sesquicentennial Commission's HistoryMobile will be here at HRNM for visitors to see, HRNM staff will be running fun activities, tours, and interactive programs about the Civil War Navy all day, and at 6pm, Dr. James McPherson will speak about his new book, War on the Waters: The Union and Confederate Navies, 1861-1865. McPherson, a Pulitzer Prize-winning author and emeritus professor of history at Princeton University, will also be available for a book-signing after his talk. This event is also free, and is co-sponsored by the Hampton Roads Chapter of the Navy League.

As you can see, we have a lot going on in 2013. This blog post just gives the basic information, so save these dates and keep an eye out for more information as we get closer to each of these events. Visit our Facebook page or contact us at laura.l.orr@navy.mil for additional information about any of our upcoming events. Hope to see you at HRNM in 2013!

Saturday, May 22, 2010

The Fight at Sea: Anaconda Game BETA Test

ATTENTION GAMING FANS!
The Civil War Navy Sesquicentennial is looking for a few good men and women! One of the primary missions of the Civil War Navy Sesquicentennial is to not only inform and educate, but to captivate as well. Accordingly, members of the Civil War Navy are in the process of creating and coordinating new and exciting things for fans of all things Civil War Navy. The most recent of these endeavors is The Fight at Sea: Anaconda card game.

Created and designed by Gordon Calhoun, HRNM Historian and Daybook editor, The Fight at Sea is a new card game currently in BETA testing. Players choose opposing sides (Union Navy and Confederate Navy), and act is naval secretaries, sending ships to opposing ports and cities to do battle! Over 250 cards from Union and Confederate navies comprise The Fight at Sea, and are awaiting your command. Take control of histories most famous ships, from the Union's Monitor and New Ironsides to the equally famous ironclad Virginia and commerce raider Alabama.



Examples of cards featured in The Fight at Sea:

USN CardsCSN Cards

Fans of collectible card games and role-playing (RPGs) will enjoy simulated play in complete historical context. All cards are accurate as designed by Mr. Calhoun. Build your fleets, raid commerce, and turn the tide of war! Compete against friends in twenty rounds of game play to choose the ultimate victor of the Civil War!

Future sets during the sesquicentennial years (2011-2015) will include the river war and important leaders of opposing fleets. This is a major undertaking which needs YOUR help. If you are interested in BETA testing this newly designed games and offer professional quality critique and analysis, please email Gordon Calhoun at gordon.b.calhoun@navy.mil.

Your comments will help launch this endeavor for both the Civil War Navy Sesquicentennial and the Hampton Roads Naval Museum.